Large City: Lilgap Oktěs Zih Kemhul

Lilgap Oktěs Zih Kemhul

Lilgap Oktěs Zih Kemhul
Example KLEO architecture.
StateAlveria
ProvenceLiwbărǐm District
Sub ProvenceSæchyikìkh Zone
RegionKodtěq Bad Woods
Founded883
Community LeaderLord Mbó̄kīb Cúóch 'Holly Bash' Cú̄s Ca̋chīb Gó̄boīs
Area146 km2 (58 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2148 m (7047 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population34383
Population Density235 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameLilgap Oktěs Zih Kemhul
Pronunciation/ˈoktɛs/ /zih ˈcemhul/
Direct Translation[dangerous] [mouse]
Translation[Not Yet Translated]

Lilgap Oktěs Zih Kemhul (/ˈoktɛs/ /zih ˈcemhul/ [dangerous] [mouse]) is a subtropical Large City located in Sæchyikìkh Zone, Liwbărǐm District, within the Alveria.

The name Lilgap Oktěs Zih Kemhul is derived from the Goblin language, as Lilgap Oktěs Zih Kemhul was founded by Vúnvē Sē̌ 'Bianca Ryan' Dāshvōy Ermé̄s Yä̌shv, who was culturaly KLEO.

Climate

Lilgap Oktěs Zih Kemhul has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 15°C (59°F). Lilgap Oktěs Zih Kemhul receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Oktěs Zih Kemhul covers an area of nearly 146 km2 (58 mi2), and an average elevation of 2148 m (7047 ft) above sea level.

Overview

Lilgap Oktěs Zih Kemhul was founded durring the late 10th century, by Vúnvē Sē̌ 'Bianca Ryan' Dāshvōy Ermé̄s Yä̌shv. The establishment of Lilgap Oktěs Zih Kemhul was somewhat plagued by a lack of willing colonists, leading to Vúnvē Sē̌ 'Bianca Ryan' Dāshvōy Ermé̄s Yä̌shv electing to pay people to resettle in Lilgap Oktěs Zih Kemhul.

Lilgap Oktěs Zih Kemhul was built using the conventions of KLEO durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Lilgap Oktěs Zih Kemhul is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Lilgap Oktěs Zih Kemhul is buildings are arranged within a network of spacious packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Lilgap Oktěs Zih Kemhul has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Lilgap Oktěs Zih Kemhul ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Lilgap Oktěs Zih Kemhul possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lilgap Oktěs Zih Kemhul has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Oktěs Zih Kemhul has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Oktěs Zih Kemhul. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Oktěs Zih Kemhul's parks.

Lilgap Oktěs Zih Kemhul has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Oktěs Zih Kemhul.

Lilgap Oktěs Zih Kemhul has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Oktěs Zih Kemhul has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Oktěs Zih Kemhul has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Oktěs Zih Kemhul has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Oktěs Zih Kemhul has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Oktěs Zih Kemhul has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Oktěs Zih Kemhul has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Oktěs Zih Kemhul's public wards, blessings, and other arcane systems.

Lilgap Oktěs Zih Kemhul has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Lilgap Oktěs Zih Kemhul possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Oktěs Zih Kemhul's grid is powered by hydrogalvanic generators.

Lilgap Oktěs Zih Kemhul's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lilgap Oktěs Zih Kemhul has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Oktěs Zih Kemhul has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lilgap Oktěs Zih Kemhul has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Oktěs Zih Kemhul's natural decorations nor waterways.

Lilgap Oktěs Zih Kemhul has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Oktěs Zih Kemhul has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Oktěs Zih Kemhul has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Lilgap Oktěs Zih Kemhul's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, winter is long in Lilgap Oktěs Zih Kemhul.

The Mold, Slime near Lilgap Oktěs Zih Kemhul are known to be almost tame, such that they can be put to domestic use.

Lilgap Oktěs Zih Kemhul's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Conjuration energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 92
  • Farm Laborer: 163
  • Hunters: 104
  • Milk Maids: 95
  • Ranchers: 46
  • Ranch Hands: 94
  • Shepherds: 79
    • Farmland: 139251 m2
    • Cattle and Similar Creatures: 8595
    • Poultry: 103149
    • Swine: 6876
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3438

Craftsmen

  • Arms and Toolmakers: 66
  • Blacksmiths: 73
  • Bookbinders: 45
  • Buckle-makers: 47
  • Cabinetmakers: 74
  • Candlemakers: 104
  • Carpenters: 109
  • Clothmakers: 92
  • Coach and Harness Makers: 36
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 46
  • Copyists: 33
  • Cutlers: 29
  • Fabricworkers: 76
  • Farrier: 176
  • Furriers: 22
  • Glassworkers: 114
  • Gunsmiths: 73
  • Harness-Makers: 33
  • Hatters: 65
  • Hosiery Workers: 24
  • Jewelers: 38
  • Leatherwrights: 83
  • Locksmiths: 35
  • Matchstick makers: 54
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 48
  • Plasterers: 45
  • Pursemakers: 59
  • Roofers: 36
  • Ropemakers: 34
  • Rugmakers: 33
  • Saddlers: 61
  • Scabbardmakers: 68
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 32
  • Soap and Tallow Workers: 105
  • Tailors: 237
  • Tanners: 44
  • Upholsterers: 52
  • Watchmakers: 46
  • Weavers: 98
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 24
  • Beer-Sellers: 47
  • Booksellers: 51
  • Butchers: 92
  • Chandlers: 85
  • Chicken Butchers: 94
  • Entrepreneurs: 37
  • Fine Clothiers: 90
  • Fishmongers: 90
  • Florists: 21
  • Potion Sellers: 57
  • Resellers: 114
  • Spice Merchants: 45
  • Wine-sellers: 71
  • Wheelwright: 55
  • Woodsellers: 33

Service workers

  • Bakers: 180
  • Barbers: 152
  • Coachmen: 50
  • Cooks: 137
  • Doctors: 77
  • Gamekeepers: 54
  • Grooms: 30
  • Hairdressers: 122
  • Healers: 99
  • Housekeepers: 101
  • Housemaids: 137
  • House Stewards: 101
  • Inns: 33
  • Laundry maids: 62
  • Maidservants: 118
  • Nursery Maids: 62
  • Pastrycooks: 101
  • Restaurateur: 127
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 48
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 70
  • In-Town Couriers: 74
  • Long Haul Couriers: 78
  • Dockyard Workers: 71
  • Gas Workers: 17
  • Hay Merchants: 28
  • Leech Collectors: 94
  • Millers: 74
  • Miners: 76
  • Oilmen and Polishers: 50
  • Postmen: 73
  • Pure Finder: 44
  • Skinners: 101
  • Sugar Refiners: 19
  • Tosher: 54
  • Warehousemen: 137
  • Watercarriers: 69
  • Watermen, Bargemen, etc.: 114

Skilled Laborers

  • Accountants: 43
  • Alchemist: 53
  • Clerk: 66
  • Dentists: 35
  • Educators: 84
  • Engineers: 49
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 37
  • Pharmacist: 40
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 32
  • Bankers: 48
  • Civil Clerks: 78
  • Civic Iudex: 38
  • Consultants: 22
  • Exorcist: 73
  • Fixers: 41
  • Kami Clerk: 65
  • Landlords: 66
  • Lawyers: 41
  • Legend Keepers: 63
  • Militia Officers: 382
  • Monks, Monastic: 110
  • Monks, Civic: 107
  • Historian, Oral: 78
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 76
  • Priests: 122
  • Rangers: 48
  • Rat Catchers: 52
  • Scholars: 52
  • Spiritualist: 62
  • Slayers: 19
  • Storytellers: 152
  • Military Officers: 104

Cottage Industries

  • Brewers: 107
  • Comfort Services: 110
  • Enchanters: 36
  • Herbalists: 37
  • Jaminators: 104
  • Needleworkers: 118
  • Potters: 55
  • Preserve Makers: 90
  • Quilters: 49
  • Seamsters: 171
  • Spinners: 88
  • Tinker: 36
  • Weaver: 83

Artists

  • Actors: 37
  • Architects: 13
  • Bards: 57
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 32
  • Musicians: 107
  • Painters, Art: 17
  • Playwrights: 37
  • Sculptors, Art: 29
  • Wood Carvers: 127
  • Writers: 137

Produce Industries

  • Butter Churners: 118
  • Canners: 98
  • Cheesmakers: 122
  • Ice Merchants: 15
  • Millers: 68
  • Picklers: 56
  • Smokers: 42
  • Stockmakers: 38
  • Tobacconists: 56
  • Tallowmakers: 76

12800 of Lilgap Oktěs Zih Kemhul's population work within a Foundational Occupation.

20208 of Lilgap Oktěs Zih Kemhul's population do not work in a formal occupation, but do contribute to the local economy. 1375 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Lilgap Oktěs Zih Kemhul is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a cathedral of Elven High Magic, an a cathedral imbued with notable amounts of Elven High Magic energies was created in Lilgap Oktěs Zih Kemhul by in time immemorial, reportedly some time during the late 2nd century.

History