Lilgap Oktěs Zih Kemhul (/ˈoktɛs/ /zih ˈcemhul/ [dangerous] [mouse]) is a subtropical Large City located in Sæchyikìkh Zone, Liwbărǐm District, within the Alveria.
Lilgap Oktěs Zih Kemhul has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 15°C (59°F). Lilgap Oktěs Zih Kemhul receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Oktěs Zih Kemhul covers an area of nearly 146 km2 (58 mi2), and an average elevation of 2148 m (7047 ft) above sea level.
Overview
Lilgap Oktěs Zih Kemhul was founded durring the late 10th century, by Vúnvē Sē̌ 'Bianca Ryan' Dāshvōy Ermé̄s Yä̌shv. The establishment of Lilgap Oktěs Zih Kemhul was somewhat plagued by a lack of willing colonists, leading to Vúnvē Sē̌ 'Bianca Ryan' Dāshvōy Ermé̄s Yä̌shv electing to pay people to resettle in Lilgap Oktěs Zih Kemhul.
Lilgap Oktěs Zih Kemhul was built using the conventions of KLEO durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Lilgap Oktěs Zih Kemhul is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Lilgap Oktěs Zih Kemhul is buildings are arranged within a network of spacious packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Lilgap Oktěs Zih Kemhul has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Lilgap Oktěs Zih Kemhul ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Lilgap Oktěs Zih Kemhul possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Lilgap Oktěs Zih Kemhul has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Lilgap Oktěs Zih Kemhul has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Oktěs Zih Kemhul. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Oktěs Zih Kemhul's parks.
Lilgap Oktěs Zih Kemhul has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Oktěs Zih Kemhul.
Lilgap Oktěs Zih Kemhul has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Lilgap Oktěs Zih Kemhul has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Lilgap Oktěs Zih Kemhul has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Lilgap Oktěs Zih Kemhul has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Lilgap Oktěs Zih Kemhul has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Oktěs Zih Kemhul has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Oktěs Zih Kemhul has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Oktěs Zih Kemhul's public wards, blessings, and other arcane systems.
Lilgap Oktěs Zih Kemhul has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Lilgap Oktěs Zih Kemhul possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Oktěs Zih Kemhul's grid is powered by hydrogalvanic generators.
Lilgap Oktěs Zih Kemhul's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Lilgap Oktěs Zih Kemhul has a first rate hospital which caters to anyone in need of long term medical care.
Lilgap Oktěs Zih Kemhul has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Lilgap Oktěs Zih Kemhul has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Oktěs Zih Kemhul's natural decorations nor waterways.
Lilgap Oktěs Zih Kemhul has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Lilgap Oktěs Zih Kemhul has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Lilgap Oktěs Zih Kemhul has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Lilgap Oktěs Zih Kemhul's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, winter is long in Lilgap Oktěs Zih Kemhul.
The Mold, Slime near Lilgap Oktěs Zih Kemhul are known to be almost tame, such that they can be put to domestic use.
Lilgap Oktěs Zih Kemhul's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Conjuration energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 69
Farmers: 92
Farm Laborer: 163
Hunters: 104
Milk Maids: 95
Ranchers: 46
Ranch Hands: 94
Shepherds: 79
Farmland: 139251 m2
Cattle and Similar Creatures: 8595
Poultry: 103149
Swine: 6876
Sheep: 343
Goats: 68
Horses, Mounts, and Beasts of Burden: 3438
Craftsmen
Arms and Toolmakers: 66
Blacksmiths: 73
Bookbinders: 45
Buckle-makers: 47
Cabinetmakers: 74
Candlemakers: 104
Carpenters: 109
Clothmakers: 92
Coach and Harness Makers: 36
Coopers: 88
Copper, Brass, Tin, Zinc, and Lead Workers: 46
Copyists: 33
Cutlers: 29
Fabricworkers: 76
Farrier: 176
Furriers: 22
Glassworkers: 114
Gunsmiths: 73
Harness-Makers: 33
Hatters: 65
Hosiery Workers: 24
Jewelers: 38
Leatherwrights: 83
Locksmiths: 35
Matchstick makers: 54
Musical Instrument Makers: 49
Painters, Structures and Fixtures: 45
Paper Workers: 48
Plasterers: 45
Pursemakers: 59
Roofers: 36
Ropemakers: 34
Rugmakers: 33
Saddlers: 61
Scabbardmakers: 68
Scalemakers: 36
Scientific, Surgical, and Optical Instrument Makers: 22
Sculptors, Structures and Fixtures: 32
Shoemakers: 32
Soap and Tallow Workers: 105
Tailors: 237
Tanners: 44
Upholsterers: 52
Watchmakers: 46
Weavers: 98
Whitesmiths: 27
Merchants
Adventuring Goods Retellers: 23
Arcana Sellers: 24
Beer-Sellers: 47
Booksellers: 51
Butchers: 92
Chandlers: 85
Chicken Butchers: 94
Entrepreneurs: 37
Fine Clothiers: 90
Fishmongers: 90
Florists: 21
Potion Sellers: 57
Resellers: 114
Spice Merchants: 45
Wine-sellers: 71
Wheelwright: 55
Woodsellers: 33
Service workers
Bakers: 180
Barbers: 152
Coachmen: 50
Cooks: 137
Doctors: 77
Gamekeepers: 54
Grooms: 30
Hairdressers: 122
Healers: 99
Housekeepers: 101
Housemaids: 137
House Stewards: 101
Inns: 33
Laundry maids: 62
Maidservants: 118
Nursery Maids: 62
Pastrycooks: 101
Restaurateur: 127
Tavern Keepers: 149
Specialized Laborer
Ashworkers: 48
Bleachers: 31
Chemical Workers: 19
Coal Heavers: 70
In-Town Couriers: 74
Long Haul Couriers: 78
Dockyard Workers: 71
Gas Workers: 17
Hay Merchants: 28
Leech Collectors: 94
Millers: 74
Miners: 76
Oilmen and Polishers: 50
Postmen: 73
Pure Finder: 44
Skinners: 101
Sugar Refiners: 19
Tosher: 54
Warehousemen: 137
Watercarriers: 69
Watermen, Bargemen, etc.: 114
Skilled Laborers
Accountants: 43
Alchemist: 53
Clerk: 66
Dentists: 35
Educators: 84
Engineers: 49
Gardeners: 35
Mages: 25
Plumbers: 37
Pharmacist: 40
Professors: 15
Scientists: 26
Wizards: 15
Civil Servants
Adventurers: 32
Bankers: 48
Civil Clerks: 78
Civic Iudex: 38
Consultants: 22
Exorcist: 73
Fixers: 41
Kami Clerk: 65
Landlords: 66
Lawyers: 41
Legend Keepers: 63
Militia Officers: 382
Monks, Monastic: 110
Monks, Civic: 107
Historian, Oral: 78
Historian, Textual: 40
Policemen, Sheriffs, etc.: 76
Priests: 122
Rangers: 48
Rat Catchers: 52
Scholars: 52
Spiritualist: 62
Slayers: 19
Storytellers: 152
Military Officers: 104
Cottage Industries
Brewers: 107
Comfort Services: 110
Enchanters: 36
Herbalists: 37
Jaminators: 104
Needleworkers: 118
Potters: 55
Preserve Makers: 90
Quilters: 49
Seamsters: 171
Spinners: 88
Tinker: 36
Weaver: 83
Artists
Actors: 37
Architects: 13
Bards: 57
Costumers: 20
Dancers: 40
Drafters: 22
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 36
Inlayers: 32
Musicians: 107
Painters, Art: 17
Playwrights: 37
Sculptors, Art: 29
Wood Carvers: 127
Writers: 137
Produce Industries
Butter Churners: 118
Canners: 98
Cheesmakers: 122
Ice Merchants: 15
Millers: 68
Picklers: 56
Smokers: 42
Stockmakers: 38
Tobacconists: 56
Tallowmakers: 76
12800 of Lilgap Oktěs Zih Kemhul's population work within a Foundational Occupation.
673 work in Agriculture
2844 work as Craftsmen
1029 work as Merchants
1892 work as Service Workers
1341 work as General Laborers
523 work as Skilled Laborers
1971 work as Civil Servants
1084 work in Cottage Industries
754 work as Artists
689 work in Produce Industries
20208 of Lilgap Oktěs Zih Kemhul's population do not work in a formal occupation, but do contribute to the local economy. 1375 (4%) are noncontributers.
Points of Interest
Due to a magical anomaly, Lilgap Oktěs Zih Kemhul is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a cathedral of Elven High Magic, an a cathedral imbued with notable amounts of Elven High Magic energies was created in Lilgap Oktěs Zih Kemhul by in time immemorial, reportedly some time during the late 2nd century.